AI Insights · Timothy · July 2024
Top 5 Roguelike Games on iOS in Europe Q2 2024
Explore the performance trends of the top 5 Roguelike games on iOS in Europe during Q2 2024, featuring insights on downloads, revenue, and active users.
In Q2 2024, the top 5 Roguelike games on iOS in Europe showcased varied performance trends in terms of downloads, revenue, and weekly active users. Here is a detailed look at how each game performed during this period.
Hero Wars: Alliance experienced notable fluctuations in revenue, peaking at approximately $778K in mid-May and seeing a low of around $251K at the end of April. Downloads saw a general upward trend, starting at about 18.8K in early April and reaching as high as 36.6K by late May. Weekly active users remained relatively stable, ranging between 130K and 145K throughout the quarter.
Legend of Mushroom showed a consistent performance in revenue, with weekly earnings ranging between $265K and $484K. Downloads, however, exhibited a declining trend, starting from 54K in early April and dropping to around 11K by the end of June. Weekly active users increased steadily, starting from 249K in early April and peaking at 298K in mid-June.
RAID: Shadow Legends had a mixed quarter with revenue peaking at $542K in late May and hitting a low of $279K in mid-June. Downloads remained relatively stable, fluctuating between 6.5K and 9K. Weekly active users saw a slight decline, starting at 35K and ending the quarter at around 32K.
Diablo Immortal experienced significant revenue growth in June, peaking at $352K, after hovering around $130K to $220K in the earlier months. Downloads saw a mid-quarter peak of 10.6K in late May, before stabilizing around 5.8K by the end of June. Weekly active users showed a gradual decline from 139K in early April to 116K by the end of June.
Top Heroes had a relatively stable revenue trend, ranging from $89K to $148K. Downloads were more volatile, peaking at 24.4K in early April and dipping to around 8.9K by mid-May. Weekly active users remained stable, fluctuating between 64K and 82K throughout the quarter.
These insights highlight the dynamic nature of the Roguelike game market on iOS in Europe during Q2 2024. For more detailed data and further insights, visit Sensor Tower.